ShaderNodeVectorRotate(ShaderNode)
base classes — bpy_struct, Node, NodeInternal, ShaderNode
- class bpy.types.ShaderNodeVectorRotate(ShaderNode)
Rotate a vector around a pivot point (center)
- invert
Invert the rotation angle
- Type:
boolean, default False
- rotation_type
Type of angle input
AXIS_ANGLEAxis Angle – Rotate a point using axis angle.X_AXISX Axis – Rotate a point using X axis.Y_AXISY Axis – Rotate a point using Y axis.Z_AXISZ Axis – Rotate a point using Z axis.EULER_XYZEuler – Rotate a point using XYZ order.
- Type:
enum in [
'AXIS_ANGLE','X_AXIS','Y_AXIS','Z_AXIS','EULER_XYZ'], default"'AXIS_ANGLE'"
- classmethod is_registered_node_type()
True if a registered node type
- Returns:
Result
- Return type:
boolean
- classmethod input_template(index)
Input socket template
- Parameters:
index (int in [0, inf]) – Index
- Returns:
result
- Return type:
- classmethod output_template(index)
Output socket template
- Parameters:
index (int in [0, inf]) – Index
- Returns:
result
- Return type:
- classmethod bl_rna_get_subclass(id, default=None, /)
- Parameters:
id (str) – The RNA type identifier.
- Returns:
The RNA type or default when not found.
- Return type:
bpy.types.Structsubclass
- classmethod bl_rna_get_subclass_py(id, default=None, /)
- Parameters:
id (str) – The RNA type identifier.
- Returns:
The class or default when not found.
- Return type:
type
Inherited Properties
Inherited Functions
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