ShaderNodeVectorRotate(ShaderNode)
base classes — bpy_struct
, Node
, NodeInternal
, ShaderNode
- class bpy.types.ShaderNodeVectorRotate(ShaderNode)
Rotate a vector around a pivot point (center)
- invert
Invert the rotation angle
- Type
boolean, default False
- rotation_type
Type of angle input
AXIS_ANGLE
Axis Angle – Rotate a point using axis angle.X_AXIS
X Axis – Rotate a point using X axis.Y_AXIS
Y Axis – Rotate a point using Y axis.Z_AXIS
Z Axis – Rotate a point using Z axis.EULER_XYZ
Euler – Rotate a point using XYZ order.
- Type
enum in [
'AXIS_ANGLE'
,'X_AXIS'
,'Y_AXIS'
,'Z_AXIS'
,'EULER_XYZ'
], default"'AXIS_ANGLE'"
- classmethod is_registered_node_type()
True if a registered node type
- Returns
Result
- Return type
boolean
- classmethod input_template(index)
Input socket template
- Parameters
index (int in [0, inf]) – Index
- Returns
result
- Return type
- classmethod output_template(index)
Output socket template
- Parameters
index (int in [0, inf]) – Index
- Returns
result
- Return type
- classmethod bl_rna_get_subclass(id, default=None, /)
- Parameters
id (str) – The RNA type identifier.
- Returns
The RNA type or default when not found.
- Return type
bpy.types.Struct
subclass
- classmethod bl_rna_get_subclass_py(id, default=None, /)
- Parameters
id (str) – The RNA type identifier.
- Returns
The class or default when not found.
- Return type
type
Inherited Properties
Inherited Functions
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