ShaderNodeTexBrick(ShaderNode)
base classes — bpy_struct, Node, NodeInternal, ShaderNode
- class bpy.types.ShaderNodeTexBrick(ShaderNode)
Generate a procedural texture producing bricks
- color_mapping
Color mapping settings (readonly, never None)
- Type:
- offset
Determines the brick offset of the various rows (in [0, 1], default 0.5)
- Type:
float
- offset_frequency
How often rows are offset. A value of 2 gives an even/uneven pattern of rows. (in [1, 99], default 2)
- Type:
int
- squash
Factor to adjust the brick’s width for particular rows determined by the Offset Frequency (in [0, 99], default 1.0)
- Type:
float
- squash_frequency
How often rows consist of “squished” bricks (in [1, 99], default 2)
- Type:
int
- texture_mapping
Texture coordinate mapping settings (readonly, never None)
- Type:
- classmethod is_registered_node_type()
True if a registered node type
- Returns:
Result
- Return type:
bool
- classmethod input_template(index)
Input socket template
- Parameters:
index (int) – Index, (in [0, inf])
- Returns:
result
- Return type:
- classmethod output_template(index)
Output socket template
- Parameters:
index (int) – Index, (in [0, inf])
- Returns:
result
- Return type:
- classmethod bl_rna_get_subclass(id, default=None, /)
- Parameters:
id (str) – The RNA type identifier.
- Returns:
The RNA type or default when not found.
- Return type:
- classmethod bl_rna_get_subclass_py(id, default=None, /)
- Parameters:
id (str) – The RNA type identifier.
- Returns:
The class or default when not found.
- Return type:
type
Inherited Properties
Inherited Functions
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