ShaderNodeTexBrick(ShaderNode)

base classes — bpy_struct, Node, NodeInternal, ShaderNode

class bpy.types.ShaderNodeTexBrick(ShaderNode)

Generate a procedural texture producing bricks

color_mapping

Color mapping settings (readonly, never None)

Type:

ColorMapping

offset

Determines the brick offset of the various rows (in [0, 1], default 0.5)

Type:

float

offset_frequency

How often rows are offset. A value of 2 gives an even/uneven pattern of rows. (in [1, 99], default 2)

Type:

int

squash

Factor to adjust the brick’s width for particular rows determined by the Offset Frequency (in [0, 99], default 1.0)

Type:

float

squash_frequency

How often rows consist of “squished” bricks (in [1, 99], default 2)

Type:

int

texture_mapping

Texture coordinate mapping settings (readonly, never None)

Type:

TexMapping

classmethod is_registered_node_type()

True if a registered node type

Returns:

Result

Return type:

bool

classmethod input_template(index)

Input socket template

Parameters:

index (int) – Index, (in [0, inf])

Returns:

result

Return type:

NodeInternalSocketTemplate

classmethod output_template(index)

Output socket template

Parameters:

index (int) – Index, (in [0, inf])

Returns:

result

Return type:

NodeInternalSocketTemplate

classmethod bl_rna_get_subclass(id, default=None, /)
Parameters:

id (str) – The RNA type identifier.

Returns:

The RNA type or default when not found.

Return type:

bpy.types.Struct

classmethod bl_rna_get_subclass_py(id, default=None, /)
Parameters:

id (str) – The RNA type identifier.

Returns:

The class or default when not found.

Return type:

type

Inherited Properties

Inherited Functions