ShaderNodeTexGabor(ShaderNode)
base classes — bpy_struct, Node, NodeInternal, ShaderNode
- class bpy.types.ShaderNodeTexGabor(ShaderNode)
Generate Gabor noise
- color_mapping
Color mapping settings
- Type:
ColorMapping, (readonly, never None)
- gabor_type
The type of Gabor noise to evaluate
2D2D – Use the 2D vector (X, Y) as input. The Z component is ignored..3D3D – Use the 3D vector (X, Y, Z) as input.
- Type:
enum in [
'2D','3D'], default"'2D'"
- texture_mapping
Texture coordinate mapping settings
- Type:
TexMapping, (readonly, never None)
- classmethod is_registered_node_type()
True if a registered node type
- Returns:
Result
- Return type:
boolean
- classmethod input_template(index)
Input socket template
- Parameters:
index (int in [0, inf]) – Index
- Returns:
result
- Return type:
- classmethod output_template(index)
Output socket template
- Parameters:
index (int in [0, inf]) – Index
- Returns:
result
- Return type:
- classmethod bl_rna_get_subclass(id, default=None, /)
- Parameters:
id (str) – The RNA type identifier.
- Returns:
The RNA type or default when not found.
- Return type:
bpy.types.Structsubclass
- classmethod bl_rna_get_subclass_py(id, default=None, /)
- Parameters:
id (str) – The RNA type identifier.
- Returns:
The class or default when not found.
- Return type:
type
Inherited Properties
Inherited Functions
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