ShaderNodeSubsurfaceScattering(ShaderNode)
base classes — bpy_struct, Node, NodeInternal, ShaderNode
- class bpy.types.ShaderNodeSubsurfaceScattering(ShaderNode)
Subsurface multiple scattering shader to simulate light entering the surface and bouncing internally. Typically used for materials such as skin, wax, marble or milk
- falloff
Method for rendering subsurface scattering (default
'BURLEY')BURLEYChristensen-Burley – Approximation to physically based volume scattering.RANDOM_WALKRandom Walk – Volumetric approximation to physically based volume scattering, using the scattering radius as specified.RANDOM_WALK_SKINRandom Walk (Skin) – Volumetric approximation to physically based volume scattering, with scattering radius automatically adjusted to match color textures. Designed for skin shading..
- Type:
Literal[‘BURLEY’, ‘RANDOM_WALK’, ‘RANDOM_WALK_SKIN’]
- classmethod is_registered_node_type()
True if a registered node type
- Returns:
Result
- Return type:
bool
- classmethod input_template(index)
Input socket template
- Parameters:
index (int) – Index, (in [0, inf])
- Returns:
result
- Return type:
- classmethod output_template(index)
Output socket template
- Parameters:
index (int) – Index, (in [0, inf])
- Returns:
result
- Return type:
- classmethod bl_rna_get_subclass(id, default=None, /)
- Parameters:
id (str) – The RNA type identifier.
- Returns:
The RNA type or default when not found.
- Return type:
- classmethod bl_rna_get_subclass_py(id, default=None, /)
- Parameters:
id (str) – The RNA type identifier.
- Returns:
The class or default when not found.
- Return type:
type
Inherited Properties
Inherited Functions
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