ShaderNodeAttribute(ShaderNode)
base classes — bpy_struct, Node, NodeInternal, ShaderNode
- class bpy.types.ShaderNodeAttribute(ShaderNode)
Retrieve attributes attached to objects or geometry
- attribute_name
- Type:
string, default “”, (never None)
- attribute_type
General type of the attribute
GEOMETRYGeometry – The attribute is associated with the object geometry, and its value varies from vertex to vertex, or within the object volume.OBJECTObject – The attribute is associated with the object or mesh data-block itself, and its value is uniform.INSTANCERInstancer – The attribute is associated with the instancer particle system or object, falling back to the Object mode if the attribute isn’t found, or the object is not instanced.VIEW_LAYERView Layer – The attribute is associated with the View Layer, Scene or World that is being rendered.
- Type:
enum in [
'GEOMETRY','OBJECT','INSTANCER','VIEW_LAYER'], default"'GEOMETRY'"
- classmethod is_registered_node_type()
True if a registered node type
- Returns:
Result
- Return type:
boolean
- classmethod input_template(index)
Input socket template
- Parameters:
index (int in [0, inf]) – Index
- Returns:
result
- Return type:
- classmethod output_template(index)
Output socket template
- Parameters:
index (int in [0, inf]) – Index
- Returns:
result
- Return type:
- classmethod bl_rna_get_subclass(id, default=None, /)
- Parameters:
id (str) – The RNA type identifier.
- Returns:
The RNA type or default when not found.
- Return type:
bpy.types.Structsubclass
- classmethod bl_rna_get_subclass_py(id, default=None, /)
- Parameters:
id (str) – The RNA type identifier.
- Returns:
The class or default when not found.
- Return type:
type
Inherited Properties
Inherited Functions
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