ShaderNodeAttribute(ShaderNode)
base classes — bpy_struct, Node, NodeInternal, ShaderNode
- class bpy.types.ShaderNodeAttribute(ShaderNode)
Retrieve attributes attached to objects or geometry
- attribute_name
(default “”, never None)
- Type:
str
- attribute_type
General type of the attribute (default
'GEOMETRY')GEOMETRYGeometry – The attribute is associated with the object geometry, and its value varies from vertex to vertex, or within the object volume.OBJECTObject – The attribute is associated with the object or mesh data-block itself, and its value is uniform.INSTANCERInstancer – The attribute is associated with the instancer particle system or object, falling back to the Object mode if the attribute isn’t found, or the object is not instanced.VIEW_LAYERView Layer – The attribute is associated with the View Layer, Scene or World that is being rendered.
- Type:
Literal[‘GEOMETRY’, ‘OBJECT’, ‘INSTANCER’, ‘VIEW_LAYER’]
- classmethod is_registered_node_type()
True if a registered node type
- Returns:
Result
- Return type:
bool
- classmethod input_template(index)
Input socket template
- Parameters:
index (int) – Index, (in [0, inf])
- Returns:
result
- Return type:
- classmethod output_template(index)
Output socket template
- Parameters:
index (int) – Index, (in [0, inf])
- Returns:
result
- Return type:
- classmethod bl_rna_get_subclass(id, default=None, /)
- Parameters:
id (str) – The RNA type identifier.
default (
bpy.types.Struct| None) – The value to return when not found.
- Returns:
The RNA type or default when not found.
- Return type:
- classmethod bl_rna_get_subclass_py(id, default=None, /)
- Parameters:
id (str) – The RNA type identifier.
default (type | None) – The value to return when not found.
- Returns:
The class or default when not found.
- Return type:
type
Inherited Properties
Inherited Functions
|