ShaderNodeVectorTransform(ShaderNode)
base classes — bpy_struct, Node, NodeInternal, ShaderNode
- class bpy.types.ShaderNodeVectorTransform(ShaderNode)
Convert a vector, point, or normal between world, camera, and object coordinate space
- convert_from
Space to convert from (default
'WORLD')- Type:
Literal[‘WORLD’, ‘OBJECT’, ‘CAMERA’]
- convert_to
Space to convert to (default
'WORLD')- Type:
Literal[‘WORLD’, ‘OBJECT’, ‘CAMERA’]
- vector_type
(default
'VECTOR')POINTPoint – Transform a point.VECTORVector – Transform a direction vector.NORMALNormal – Transform a normal vector with unit length.
- Type:
Literal[‘POINT’, ‘VECTOR’, ‘NORMAL’]
- classmethod is_registered_node_type()
True if a registered node type
- Returns:
Result
- Return type:
bool
- classmethod input_template(index)
Input socket template
- Parameters:
index (int) – Index, (in [0, inf])
- Returns:
result
- Return type:
- classmethod output_template(index)
Output socket template
- Parameters:
index (int) – Index, (in [0, inf])
- Returns:
result
- Return type:
- classmethod bl_rna_get_subclass(id, default=None, /)
- Parameters:
id (str) – The RNA type identifier.
default (
bpy.types.Struct| None) – The value to return when not found.
- Returns:
The RNA type or default when not found.
- Return type:
- classmethod bl_rna_get_subclass_py(id, default=None, /)
- Parameters:
id (str) – The RNA type identifier.
default (type | None) – The value to return when not found.
- Returns:
The class or default when not found.
- Return type:
type
Inherited Properties
Inherited Functions
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