ShaderNodeScript(ShaderNode)
base classes — bpy_struct
, Node
, NodeInternal
, ShaderNode
- class bpy.types.ShaderNodeScript(ShaderNode)
Generate an OSL shader from a file or text data-block. Note: OSL shaders are not supported on all GPU backends
- bytecode
Compile bytecode for shader script node
- Type:
string, default “”, (never None)
- bytecode_hash
Hash of compile bytecode, for quick equality checking
- Type:
string, default “”, (never None)
- filepath
Shader script path
- Type:
string, default “”, (never None)
- mode
INTERNAL
Internal – Use internal text data-block.EXTERNAL
External – Use external .osl or .oso file.
- Type:
enum in [‘INTERNAL’, ‘EXTERNAL’], default ‘INTERNAL’
- use_auto_update
Automatically update the shader when the .osl file changes (external scripts only)
- Type:
boolean, default False
- classmethod is_registered_node_type()
True if a registered node type
- Returns:
Result
- Return type:
boolean
- classmethod input_template(index)
Input socket template
- Parameters:
index (int in [0, inf]) – Index
- Returns:
result
- Return type:
- classmethod output_template(index)
Output socket template
- Parameters:
index (int in [0, inf]) – Index
- Returns:
result
- Return type:
- classmethod bl_rna_get_subclass(id, default=None)
- Parameters:
id (string) – The RNA type identifier.
- Returns:
The RNA type or default when not found.
- Return type:
bpy.types.Struct
subclass
- classmethod bl_rna_get_subclass_py(id, default=None)
- Parameters:
id (string) – The RNA type identifier.
- Returns:
The class or default when not found.
- Return type:
type
Inherited Properties
Inherited Functions
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