ShaderNodeScript(ShaderNode)

base classes — bpy_struct, Node, NodeInternal, ShaderNode

class bpy.types.ShaderNodeScript(ShaderNode)

Generate an OSL shader from a file or text data-block. Note: OSL shaders are not supported on all GPU backends

bytecode

Compile bytecode for shader script node

Type:

string, default “”, (never None)

bytecode_hash

Hash of compile bytecode, for quick equality checking

Type:

string, default “”, (never None)

filepath

Shader script path

Type:

string, default “”, (never None)

mode
  • INTERNAL Internal – Use internal text data-block.

  • EXTERNAL External – Use external .osl or .oso file.

Type:

enum in [‘INTERNAL’, ‘EXTERNAL’], default ‘INTERNAL’

script

Internal shader script to define the shader

Type:

Text

use_auto_update

Automatically update the shader when the .osl file changes (external scripts only)

Type:

boolean, default False

classmethod is_registered_node_type()

True if a registered node type

Returns:

Result

Return type:

boolean

classmethod input_template(index)

Input socket template

Parameters:

index (int in [0, inf]) – Index

Returns:

result

Return type:

NodeInternalSocketTemplate

classmethod output_template(index)

Output socket template

Parameters:

index (int in [0, inf]) – Index

Returns:

result

Return type:

NodeInternalSocketTemplate

classmethod bl_rna_get_subclass(id, default=None)
Parameters:

id (string) – The RNA type identifier.

Returns:

The RNA type or default when not found.

Return type:

bpy.types.Struct subclass

classmethod bl_rna_get_subclass_py(id, default=None)
Parameters:

id (string) – The RNA type identifier.

Returns:

The class or default when not found.

Return type:

type

Inherited Properties

Inherited Functions