ShaderNodeOutputWorld(ShaderNode)

base classes — bpy_struct, Node, NodeInternal, ShaderNode

class bpy.types.ShaderNodeOutputWorld(ShaderNode)

Output light color information to the scene’s World

is_active_output

True if this node is used as the active output (default False)

Type:

bool

target

Which renderer and viewport shading types to use the shaders for (default 'ALL')

  • ALL All – Use shaders for all renderers and viewports, unless there exists a more specific output.

  • EEVEE EEVEE – Use shaders for EEVEE renderer.

  • CYCLES Cycles – Use shaders for Cycles renderer.

Type:

Literal[‘ALL’, ‘EEVEE’, ‘CYCLES’]

classmethod is_registered_node_type()

True if a registered node type

Returns:

Result

Return type:

bool

classmethod input_template(index)

Input socket template

Parameters:

index (int) – Index, (in [0, inf])

Returns:

result

Return type:

NodeInternalSocketTemplate

classmethod output_template(index)

Output socket template

Parameters:

index (int) – Index, (in [0, inf])

Returns:

result

Return type:

NodeInternalSocketTemplate

classmethod bl_rna_get_subclass(id, default=None, /)
Parameters:
  • id (str) – The RNA type identifier.

  • default (bpy.types.Struct | None) – The value to return when not found.

Returns:

The RNA type or default when not found.

Return type:

bpy.types.Struct

classmethod bl_rna_get_subclass_py(id, default=None, /)
Parameters:
  • id (str) – The RNA type identifier.

  • default (type | None) – The value to return when not found.

Returns:

The class or default when not found.

Return type:

type

Inherited Properties

Inherited Functions