ShaderNodeNormalMap(ShaderNode)
base classes — bpy_struct, Node, NodeInternal, ShaderNode
- class bpy.types.ShaderNodeNormalMap(ShaderNode)
Generate a perturbed normal from an RGB normal map image. Typically used for faking highly detailed surfaces
- space
Space of the input normal
TANGENTTangent Space – Tangent space normal mapping.OBJECTObject Space – Object space normal mapping.WORLDWorld Space – World space normal mapping.BLENDER_OBJECTBlender Object Space – Object space normal mapping, compatible with Blender render baking.BLENDER_WORLDBlender World Space – World space normal mapping, compatible with Blender render baking.
- Type:
enum in [
'TANGENT','OBJECT','WORLD','BLENDER_OBJECT','BLENDER_WORLD'], default"'TANGENT'"
- uv_map
UV Map for tangent space maps
- Type:
string, default “”, (never None)
- classmethod is_registered_node_type()
True if a registered node type
- Returns:
Result
- Return type:
boolean
- classmethod input_template(index)
Input socket template
- Parameters:
index (int in [0, inf]) – Index
- Returns:
result
- Return type:
- classmethod output_template(index)
Output socket template
- Parameters:
index (int in [0, inf]) – Index
- Returns:
result
- Return type:
- classmethod bl_rna_get_subclass(id, default=None, /)
- Parameters:
id (str) – The RNA type identifier.
- Returns:
The RNA type or default when not found.
- Return type:
bpy.types.Structsubclass
- classmethod bl_rna_get_subclass_py(id, default=None, /)
- Parameters:
id (str) – The RNA type identifier.
- Returns:
The class or default when not found.
- Return type:
type
Inherited Properties
Inherited Functions
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