ShaderNodeTree(NodeTree)
base classes — bpy_struct, ID, NodeTree
- class bpy.types.ShaderNodeTree(NodeTree)
Node tree consisting of linked nodes used for materials (and other shading data-blocks)
- get_output_node(target)
Return active shader output node for the specified target
- Parameters:
target (enum in [
'ALL','EEVEE','CYCLES']) –Target
ALLAll – Use shaders for all renderers and viewports, unless there exists a more specific output.EEVEEEEVEE – Use shaders for EEVEE renderer.CYCLESCycles – Use shaders for Cycles renderer.
- Returns:
Node
- Return type:
- classmethod bl_rna_get_subclass(id, default=None, /)
- Parameters:
id (str) – The RNA type identifier.
- Returns:
The RNA type or default when not found.
- Return type:
bpy.types.Structsubclass
- classmethod bl_rna_get_subclass_py(id, default=None, /)
- Parameters:
id (str) – The RNA type identifier.
- Returns:
The class or default when not found.
- Return type:
type