ShaderFxRim(ShaderFx)
base classes — bpy_struct
, ShaderFx
- class bpy.types.ShaderFxRim(ShaderFx)
Rim effect
- blur
Number of pixels for blurring rim (set to 0 to disable)
- Type
int array of 2 items in [0, 32767], default (0, 0)
- mask_color
Color that must be kept
- Type
mathutils.Color
of 3 items in [0, 1], default (0.0, 0.0, 0.0)
- mode
Blend mode
- Type
enum in [
'NORMAL'
,'OVERLAY'
,'ADD'
,'SUBTRACT'
,'MULTIPLY'
,'DIVIDE'
], default"'NORMAL'"
- offset
Offset of the rim
- Type
int array of 2 items in [-32768, 32767], default (0, 0)
- rim_color
Color used for Rim
- Type
mathutils.Color
of 3 items in [0, 1], default (0.0, 0.0, 0.0)
- samples
Number of Blur Samples (zero, disable blur)
- Type
int in [0, 32], default 4
- classmethod bl_rna_get_subclass(id, default=None, /)
- Parameters
id (str) – The RNA type identifier.
- Returns
The RNA type or default when not found.
- Return type
bpy.types.Struct
subclass
- classmethod bl_rna_get_subclass_py(id, default=None, /)
- Parameters
id (str) – The RNA type identifier.
- Returns
The class or default when not found.
- Return type
type