ImagePaint(Paint)
base classes — bpy_struct, Paint
- class bpy.types.ImagePaint(Paint)
Properties of image and texture painting mode
- clone_alpha
Opacity of clone image display (in [0, 1], default 0.5)
- Type:
float
- clone_offset
(array of 2 items, in [-inf, inf], default (0.0, 0.0))
- Type:
- dither
Amount of dithering when painting on byte images (in [0, 2], default 0.0)
- Type:
float
- interpolation
Texture filtering type (default
'LINEAR')LINEARLinear – Linear interpolation.CLOSESTClosest – No interpolation (sample closest texel).
- Type:
Literal[‘LINEAR’, ‘CLOSEST’]
- invert_stencil
Invert the stencil layer (default False)
- Type:
bool
- missing_materials
The mesh is missing materials (default False, readonly)
- Type:
bool
- missing_stencil
Image Painting does not have a stencil (default False, readonly)
- Type:
bool
- missing_texture
Image Painting does not have a texture to paint on (default False, readonly)
- Type:
bool
- missing_uvs
A UV layer is missing on the mesh (default False, readonly)
- Type:
bool
- mode
Mode of operation for projection painting (default
'MATERIAL')MATERIALMaterial – Detect image slots from the material.IMAGESingle Image – Set image for texture painting directly.
- Type:
Literal[‘MATERIAL’, ‘IMAGE’]
- normal_angle
Paint most on faces pointing towards the view according to this angle (in [0, 90], default 80)
- Type:
int
- screen_grab_size
Size to capture the image for re-projecting (array of 2 items, in [512, 16384], default (0, 0))
- Type:
bpy_prop_array[int]
- seam_bleed
Extend paint beyond the faces’ UVs to reduce seams (in pixels, slower) (in [-32768, 32767], default 2)
- Type:
int
- stencil_color
Stencil color in the viewport (array of 3 items, in [0, 1], default (0.0, 0.0, 0.0))
- Type:
- use_backface_culling
Ignore faces pointing away from the view (faster) (default True)
- Type:
bool
- use_clone_layer
Use another UV map as clone source, otherwise use the 3D cursor as the source (default False)
- Type:
bool
- use_normal_falloff
Paint most on faces pointing towards the view (default True)
- Type:
bool
- use_occlude
Only paint onto the faces directly under the brush (slower) (default True)
- Type:
bool
- use_stencil_layer
Set the mask layer from the UV map buttons (default False)
- Type:
bool
- detect_data()
Check if required texpaint data exist
- Return type:
bool
- classmethod bl_rna_get_subclass(id, default=None, /)
- Parameters:
id (str) – The RNA type identifier.
default (
bpy.types.Struct| None) – The value to return when not found.
- Returns:
The RNA type or default when not found.
- Return type:
- classmethod bl_rna_get_subclass_py(id, default=None, /)
- Parameters:
id (str) – The RNA type identifier.
default (type | None) – The value to return when not found.
- Returns:
The class or default when not found.
- Return type:
type