Sculpt(Paint)
base classes — bpy_struct, Paint
- class bpy.types.Sculpt(Paint)
- constant_detail_resolution
Maximum edge length for dynamic topology sculpting (as divisor of Blender unit - higher value means smaller edge length) (in [0.0001, inf], default 3.0)
- Type:
float
- detail_percent
Maximum edge length for dynamic topology sculpting (in brush percentage) (in [0.5, 100], default 25.0)
- Type:
float
- detail_refine_method
In dynamic-topology mode, how to add or remove mesh detail (default
'SUBDIVIDE_COLLAPSE')SUBDIVIDESubdivide Edges – Subdivide long edges to add mesh detail where needed.COLLAPSECollapse Edges – Collapse short edges to remove mesh detail where possible.SUBDIVIDE_COLLAPSESubdivide Collapse – Both subdivide long edges and collapse short edges to refine mesh detail.
- Type:
Literal[‘SUBDIVIDE’, ‘COLLAPSE’, ‘SUBDIVIDE_COLLAPSE’]
- detail_size
Maximum edge length for dynamic topology sculpting (in pixels) (in [0.5, 40], default 12.0)
- Type:
float
- detail_type_method
In dynamic-topology mode, how mesh detail size is calculated (default
'RELATIVE')RELATIVERelative Detail – Mesh detail is relative to the brush size and detail size.CONSTANTConstant Detail – Mesh detail is constant in world space according to detail size.BRUSHBrush Detail – Mesh detail is relative to brush size.MANUALManual Detail – Mesh detail does not change on each stroke, only when using Flood Fill.
- Type:
Literal[‘RELATIVE’, ‘CONSTANT’, ‘BRUSH’, ‘MANUAL’]
- gravity
Amount of gravity after each dab (in [0, 1], default 0.0)
- Type:
float
- lock_x
Disallow changes to the X axis of vertices (default False)
- Type:
bool
- lock_y
Disallow changes to the Y axis of vertices (default False)
- Type:
bool
- lock_z
Disallow changes to the Z axis of vertices (default False)
- Type:
bool
- symmetrize_direction
Source and destination for symmetrize operator (default
'NEGATIVE_X')- Type:
Literal[Symmetrize Direction Items]
- transform_mode
How the transformation is going to be applied to the target (default
'ALL_VERTICES')ALL_VERTICESAll Vertices – Applies the transformation to all vertices in the mesh.RADIUS_ELASTICElastic – Applies the transformation simulating elasticity using the radius of the cursor.
- Type:
Literal[‘ALL_VERTICES’, ‘RADIUS_ELASTIC’]
- use_deform_only
Use only deformation modifiers (temporary disable all constructive modifiers except multi-resolution) (default False)
- Type:
bool
- classmethod bl_rna_get_subclass(id, default=None, /)
- Parameters:
id (str) – The RNA type identifier.
default (
bpy.types.Struct| None) – The value to return when not found.
- Returns:
The RNA type or default when not found.
- Return type:
- classmethod bl_rna_get_subclass_py(id, default=None, /)
- Parameters:
id (str) – The RNA type identifier.
default (type | None) – The value to return when not found.
- Returns:
The class or default when not found.
- Return type:
type