Sculpt(Paint)
base classes — bpy_struct, Paint
- class bpy.types.Sculpt(Paint)
- automasking_boundary_edges_propagation_steps
Distance where boundary edge automasking is going to protect vertices from the fully masked edge (in [1, 20], default 1)
- Type:
int
- automasking_cavity_blur_steps
The number of times the cavity mask is blurred (in [0, 25], default 0)
- Type:
int
- automasking_cavity_curve
Curve used for the sensitivity (readonly)
- Type:
- automasking_cavity_curve_op
Curve used for the sensitivity (readonly)
- Type:
- automasking_cavity_factor
The contrast of the cavity mask (in [0, 5], default 1.0)
- Type:
float
- automasking_start_normal_falloff
Extend the angular range with a falloff gradient (in [0.0001, 1], default 0.25)
- Type:
float
- automasking_start_normal_limit
The range of angles that will be affected (in [0.0001, 3.14159], default 0.349066)
- Type:
float
- automasking_view_normal_falloff
Extend the angular range with a falloff gradient (in [0.0001, 1], default 0.25)
- Type:
float
- automasking_view_normal_limit
The range of angles that will be affected (in [0.0001, 3.14159], default 1.5708)
- Type:
float
- constant_detail_resolution
Maximum edge length for dynamic topology sculpting (as divisor of Blender unit - higher value means smaller edge length) (in [0.0001, inf], default 3.0)
- Type:
float
- detail_percent
Maximum edge length for dynamic topology sculpting (in brush percentage) (in [0.5, 100], default 25.0)
- Type:
float
- detail_refine_method
In dynamic-topology mode, how to add or remove mesh detail (default
'SUBDIVIDE_COLLAPSE')SUBDIVIDESubdivide Edges – Subdivide long edges to add mesh detail where needed.COLLAPSECollapse Edges – Collapse short edges to remove mesh detail where possible.SUBDIVIDE_COLLAPSESubdivide Collapse – Both subdivide long edges and collapse short edges to refine mesh detail.
- Type:
Literal[‘SUBDIVIDE’, ‘COLLAPSE’, ‘SUBDIVIDE_COLLAPSE’]
- detail_size
Maximum edge length for dynamic topology sculpting (in pixels) (in [0.5, 40], default 12.0)
- Type:
float
- detail_type_method
In dynamic-topology mode, how mesh detail size is calculated (default
'RELATIVE')RELATIVERelative Detail – Mesh detail is relative to the brush size and detail size.CONSTANTConstant Detail – Mesh detail is constant in world space according to detail size.BRUSHBrush Detail – Mesh detail is relative to brush size.MANUALManual Detail – Mesh detail does not change on each stroke, only when using Flood Fill.
- Type:
Literal[‘RELATIVE’, ‘CONSTANT’, ‘BRUSH’, ‘MANUAL’]
- gravity
Amount of gravity after each dab (in [0, 1], default 0.0)
- Type:
float
- lock_x
Disallow changes to the X axis of vertices (default False)
- Type:
bool
- lock_y
Disallow changes to the Y axis of vertices (default False)
- Type:
bool
- lock_z
Disallow changes to the Z axis of vertices (default False)
- Type:
bool
- symmetrize_direction
Source and destination for symmetrize operator (default
'NEGATIVE_X')- Type:
Literal[Symmetrize Direction Items]
- transform_mode
How the transformation is going to be applied to the target (default
'ALL_VERTICES')ALL_VERTICESAll Vertices – Applies the transformation to all vertices in the mesh.RADIUS_ELASTICElastic – Applies the transformation simulating elasticity using the radius of the cursor.
- Type:
Literal[‘ALL_VERTICES’, ‘RADIUS_ELASTIC’]
- use_automasking_boundary_edges
Do not affect non manifold boundary edges (default False)
- Type:
bool
- use_automasking_boundary_face_sets
Do not affect vertices that belong to a face set boundary (default False)
- Type:
bool
- use_automasking_cavity
Do not affect vertices on peaks, based on the surface curvature (default False)
- Type:
bool
- use_automasking_cavity_inverted
Do not affect vertices within crevices, based on the surface curvature (default False)
- Type:
bool
- use_automasking_custom_cavity_curve
Use custom curve (default False)
- Type:
bool
- use_automasking_face_sets
Affect only vertices that share face sets with the active vertex (default False)
- Type:
bool
- use_automasking_start_normal
Affect only vertices with a similar normal to where the stroke starts (default False)
- Type:
bool
- use_automasking_topology
Affect only vertices connected to the active vertex under the brush (default False)
- Type:
bool
- use_automasking_view_normal
Affect only vertices with a normal that faces the viewer (default False)
- Type:
bool
- use_automasking_view_occlusion
Only affect vertices that are not occluded by other faces (slower performance) (default False)
- Type:
bool
- use_deform_only
Use only deformation modifiers (temporary disable all constructive modifiers except multi-resolution) (default False)
- Type:
bool
- classmethod bl_rna_get_subclass(id, default=None, /)
- Parameters:
id (str) – The RNA type identifier.
default (
bpy.types.Struct| None) – The value to return when not found.
- Returns:
The RNA type or default when not found.
- Return type:
- classmethod bl_rna_get_subclass_py(id, default=None, /)
- Parameters:
id (str) – The RNA type identifier.
default (type | None) – The value to return when not found.
- Returns:
The class or default when not found.
- Return type:
type